Friday, October 24, 2008

Army of Two made into film

Universal Pictures will bring this action-packed PS3 game to the big screen. The story will be penned by Scott Burns who wrote for Bourne Ultimatum to create a "Smart Thriller". We've seen what Bourne Ultimatum has to offer and we can say there's no need of worrying (until they get the director that is). Army of Two has been in our targets long since its release. Not to worry, we will someday!

Max: We are talking about a game listed in X-play's top 5 games for real men!

We would love to catch this film in action. This won't be the only game that will be adapted to film. You still got BioShock (Gore Verbinski of Pirates of the Carribean fame), Halo, The Sims (yes, that game too) and possibly Dead Space too.

Army of Two.. a real men's game


Photo taken from Thatvideogameblog.com

Bioshock 2 releases in multiplatforms

First time I played Bioshock on the PC was such a sweet memory. The plane crash.. then entering Rapture.. this is how First Person Shooters should be: Very Cinematic. Already, you can find Bioshock for the PS3 in the mall (it's about time)! I get to see all the amazing visuals again, fight Big Daddies and commit kid murder, shoot masked freaks and immerse myself in the Chaotic world of Rapture in HI-Def!Time to save up.

Now Bioshock 2: Sea of Dreams is coming to the PS3! Here's the trailer for the anticipated sequel.



Even the title logo made me cry T_T..

Mirror's Edge

Free running in First-person, now that's cleverly thought of. These are one of those games that catch you by surprise. It has stunning visuals and a neat looking way to play the game but best of all, you got a looker as a runner.


You play as Faith, a courier in a world where communication are all monitored. You send important messages by foot and with her free running and acrobatic skills you will have to run through the city's rooftops to marked positions in high speed. Your sister is abducted, your parents were political activists and your job is criminal activity. Not so fortunate in Faith's case as she gets chased by the city's local enforcement. You are initially unarmed but luckily Faith has some martial arts in her belt. Use your skills to dodge bullets and disarm enemies.

This is Faith's city.. you're city.

What caught me most was the color scheme for the city, which was white and impossibly clean. Looking at it made me forget that this city is screwed up as how Faith explains it. Though, it reminded me of Japan. (Ladies and gentlemen, if Heaven on Earth existed, it's Japan). It's so clean and wide, its almost useless to dirty it with footprints. I wonder if the game will be non-linear. Will it give you freedom to roam around the rooftops? Or better, it's not limited to rooftops?

Maybe not one for those who are afraid of heights

I like the rush of adrenaline on heights, like Spiderman 3 or SSX3. The level of detail and complexity proves the difficulty of this game. But I believe the main importance of the game should be control fluidity. Will it be as easy and smooth as the trailer portrays?

Check it out.



photos from Gamespot.com

Velvet Assassin

Based on a real life Allied Secret Agent, Velvet Assassin tells of a female agent named Violet Summer, after Violette Szabo, as she progresses through missions behind enemy lines.

This is stealth game set in World War II. How many games are there with you going all 'Tenchu' with Nazis? That's why I like this game.

Another HOT assassin


Here's a video from the game developer on his thoughts on Velvet Assassin.

Thursday, October 23, 2008

Dead Space : On Hand Impressions

Dead Space is a game best played in the dark. This is very true. Playing horror games at night can be an awful ordeal. But if you want the thrill, you've got to! Ranging from Silent Hill to Clock Tower, the adrenaline rush can be an exciting experience when you play the game. The jumps intensify the game and the panic whenever you get surrounded always get you high. Best of all, beating your enemy to a pulp in the end feels very rewarding. (You damn Fish Demon! *Smash foot on face*)

Dead Space is what some of you might call it 'Resident Evil 4 with gravity boots', a 'BioShock inspired piece', but I call it 'Silent Hill in space'. This is Sci-fi horror at its best with an engaging storyline and immersive gameplay that will keep you at your toes, your eyes glued to screen even when they try to pull away.

Those who start playing for the first time are treated with fantastic visuals.


Max: "All of this, in just the FIRST chapter!"

It's like playing the PS3 for the first time again. The graphics were so flawless, you could almost feel the objects on screen. Surprisingly there are no displays overhead. You life gauge, Your armor, your ammo etc can all be found in the visuals. (You see the glowing lights coming out of his spine that looks like it's there for merely decoration? That's his life bar). The game is beautifully done to the tiniest detail, it can almost make you weep.

Strategic Dismemberment. They are really dead serious.


Remember the times you played Resident Evil 4 and pray for headshots? Headshots won't even kill them. Cut an arm or leg to render your enemy immobile is the objective to eliminate them. Or else, they'll keep bothering you till the end. Strategic Dismembering is the key element of this game, so think quick. A note of warning though, your enemies will try to do the same.

Checking menus or communication are done in real time. You can walk around even when you watch the hologram.


Storyline and item menus are done in hologram in game. Don't hope for a pause button when you are running out of oxygen and hunted by a nearby Necromorph. HUD elements are all done in real time, giving you the realistic cinematic experience you never expected.

Don't expect Zergling. They get smarter everytime!


What impressed us the most? The enemy AI are amazingly intelligent. Though they don't always come in groups, but be ready if you see one in a corner and find another one coming straight behind you. Then you realise, 'Did they act decoy and flank me?' If they come in multiple groups, prepare to be accurate to cut off some limbs with some quick thinking.

Max: This game is not for the feint of heart. These enemies will jump you every chance they get and they are very clever.

No one's going to save you in the dead reaches of space


The cinematic experience is killer amazing. CG rendered animations are so awesome and cutscenes are so well portrayed. Even in Zero Gravity, the sight of floating dead bodies and blood has this disturbing sense of elegance in it.

Max: "Can you believe it? Fighting in ZERO GRAVITY!"

Here's the trailer of the animated feature film, Dead Space: Downfall (prequel to Dead Space). Here's to give you an idea of what the game will be like and how the Necromorphs are like. Warning: Viewer Discretion is Advised.

Sunday, October 19, 2008

Welcome to Ziggy+Max gaming blog!

Transcending history and the world, a tale of souls and swords eternally retold...


Ladies and gentlemen, I introduce to you our first collaborated Gaming blog dedicated to Brunei's Videogame community. We'll give you juicy Videogame news and info and some of our impressions on game titles. In this very webpage, we will express our awe and amazement, our criticsm, our lives and videogaming.

Also congratulations to Max for joining the Blog community. He won't be writing though. While he takes the position as helmsman, I will be at the seat as captain by posting the articles. Max will be doing research on the latest gaming news.

So cheers to the future of blogging, the evolution, the community, and to all of you, especially who come by and read our blog ^_^

Max says, "Want daily news? It all depends on Ziggy's pace."