You play as Faith, a courier in a world where communication are all monitored. You send important messages by foot and with her free running and acrobatic skills you will have to run through the city's rooftops to marked positions in high speed. Your sister is abducted, your parents were political activists and your job is criminal activity. Not so fortunate in Faith's case as she gets chased by the city's local enforcement. You are initially unarmed but luckily Faith has some martial arts in her belt. Use your skills to dodge bullets and disarm enemies.
This is Faith's city.. you're city.
What caught me most was the color scheme for the city, which was white and impossibly clean. Looking at it made me forget that this city is screwed up as how Faith explains it. Though, it reminded me of Japan. (Ladies and gentlemen, if Heaven on Earth existed, it's Japan). It's so clean and wide, its almost useless to dirty it with footprints. I wonder if the game will be non-linear. Will it give you freedom to roam around the rooftops? Or better, it's not limited to rooftops?
Maybe not one for those who are afraid of heights
I like the rush of adrenaline on heights, like Spiderman 3 or SSX3. The level of detail and complexity proves the difficulty of this game. But I believe the main importance of the game should be control fluidity. Will it be as easy and smooth as the trailer portrays?
Check it out.
photos from Gamespot.com
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